GAMES

AGENTS OF INFLUENCE

an educational game about making informed decisions

by day you are a normal high school student, but by night you are a member of the secretive, globe-trotting Agents of Influence, busting misinformation around the world just in time to make it for homeroom

as the art team’s lead, i was responsible for art direction, technical art pipelining, 2d animation and UI/UX. i also created a number of tools and shaders to support the art team.

AGENTS OF INFLUENCE - VISUAL OVERHAUL

coming onto a project with existing art, i built a new team to conduct a complete overhaul of visual style while still keeping elements of what made the original so special to fans of the game

i created key art, style guides, and tools in c++ and c# to standardize the creation and export of art assets into addressables

assets created in collaboration with AoI 2D art team: Devon Williams, Nicole Snowhawk, Jacob Halton and Nancy Ngyuen.

AGENTS OF INFLUENCE - UI/UX

i designed a number of the ui interfaces for the game, working with the pedagogy team to conduct ui/ux research and playtesting and incorporating feedback in real-time while creating ui assets

also provided explicit documentation and instructions to streamline the integration process into Unity

AGENTS OF INFLUENCE - ANIMATION

worked with 2D artists to create an animation pipeline, implementing various animations into the game, creating guidelines and helpful tools to streamline the process

AGENTS OF INFLUENCE - SHADERS AND TOOLDEV

created a number of shaders, scripts, and tools for ui layout, animation, and asset import. shader effects needed to be optimized for low-end web in classrooms

MONSTER GARDEN

a little girl and a monster live together in an ephemeral dreamscape.

the monster reflects upon his past as a servant of darkness while trying to protect and take care of the little girl, in the brief moments they have in the ruined world that he directly played a part in ending.

PLEIN AIR

two childhood friends reconnect after years through drawings of the lake they played at as children.

NANOSPASM

what remains of NANOSPASM is a mystery. arriving Q2, 2026.

DARKRIVER

a story in 5 parts. arriving 12/31.

(a ttrpg system + companion app)

This page consists mostly of art completed for past and present video game projects.

To see my visual development work for animation, come and see

my vis-dev portfolio