GAMES
AGENTS OF INFLUENCE
an educational game about making informed decisions
by day you are a normal high school student, but by night you are a member of the secretive, globe-trotting Agents of Influence, busting misinformation around the world just in time to make it for homeroom
as the art team’s lead, i was responsible for art direction, technical art pipelining, 2d animation and UI/UX. i also created a number of tools and shaders to support the art team.
AGENTS OF INFLUENCE - VISUAL OVERHAUL
coming onto a project with existing art, i built a new team to conduct a complete overhaul of visual style while still keeping elements of what made the original so special to fans of the game
i created key art, style guides, and tools in c++ and c# to standardize the creation and export of art assets into addressables
assets created in collaboration with AoI 2D art team: Devon Williams, Nicole Snowhawk, Jacob Halton and Nancy Ngyuen.















AGENTS OF INFLUENCE - UI/UX
i designed a number of the ui interfaces for the game, working with the pedagogy team to conduct ui/ux research and playtesting and incorporating feedback in real-time while creating ui assets
also provided explicit documentation and instructions to streamline the integration process into Unity







AGENTS OF INFLUENCE - ANIMATION
worked with 2D artists to create an animation pipeline, implementing various animations into the game, creating guidelines and helpful tools to streamline the process
AGENTS OF INFLUENCE - SHADERS AND TOOLDEV
created a number of shaders, scripts, and tools for ui layout, animation, and asset import. shader effects needed to be optimized for low-end web in classrooms
accessibility feature
MONSTER GARDEN
a little girl and a monster live together in an ephemeral dreamscape.
the monster reflects upon his past as a servant of darkness while trying to protect and take care of the little girl, in the brief moments they have in the ruined world that he directly played a part in ending.
PLEIN AIR
two childhood friends reconnect after years through drawings of the lake they played at as children.








NANOSPASM
what remains of NANOSPASM is a mystery. arriving Q2, 2026.








DARKRIVER
a story in 5 parts. arriving 12/31.
(a ttrpg system + companion app)
This page consists mostly of art completed for past and present video game projects.
To see my visual development work for animation, come and see