GAMES
AGENTS OF INFLUENCE
an educational game about making informed decisions
by day you are a normal high school student, but by night you are a member of the secretive, globe-trotting Agents of Influence, busting misinformation around the world just in time to make it for homeroom
as the art team’s lead, i was responsible for art direction, technical art pipelining, 2d animation and UI/UX. i also created a number of tools and shaders to support the art team.
AGENTS OF INFLUENCE - VISUAL OVERHAUL
coming onto a project with existing art, i built a new team to conduct a complete overhaul of visual style while still keeping elements of what made the original so special to fans of the game
i created key art, style guides, and tools in c++ and c# to standardize the creation and export of art assets into addressables
assets created in collaboration with AoI 2D art team: Devon Williams, Nicole Snowhawk, Jacob Halton and Nancy Ngyuen.
AGENTS OF INFLUENCE - UI/UX
i designed a number of the ui interfaces for the game, working with the pedagogy team to conduct ui/ux research and playtesting and incorporating feedback in real-time while creating ui assets
also provided explicit documentation and instructions to streamline the integration process into Unity
AGENTS OF INFLUENCE - ANIMATION
worked with 2D artists to create an animation pipeline, implementing various animations into the game, creating guidelines and helpful tools to streamline the process
AGENTS OF INFLUENCE - SHADERS AND TOOLDEV
created a number of shaders, scripts, and tools for ui layout, animation, and asset import. shader effects needed to be optimized for low-end web in classrooms
accessibility feature
MONSTER GARDEN
a little girl and a monster live together in an ephemeral dreamscape.
the monster reflects upon his past as a servant of darkness while trying to protect and take care of the little girl, in the brief moments they have in the ruined world that he directly played a part in ending.
PLEIN AIR
two childhood friends reconnect after years through drawings of the lake they played at as children.
NANOSPASM
what remains of NANOSPASM is a mystery. arriving Q2, 2026.
DARKRIVER
a story in 5 parts. arriving 12/31.
(a ttrpg system + companion app)
This page consists mostly of art completed for past and present video game projects.
To see my visual development work for animation, come and see
To see some of my personality, check out